At Adobe MAX this week, I presented a session entitled “Working with Flash Catalyst Projects in Flash Builder 4″ – the recording for this is now available for playback on Adobe TV and I’ve posted the slides below.
The presentation builds on the Exploring Flash Catalyst and Flash Builder workflows article that was published on the Adobe Developer Connection site, but also includes some example code which may help if you wish to explore the use of Flash Catalyst generated skins for custom Flex components that extend SkinnableComponent.
One of the things I’ve found with Flash Catalyst is that the quality and usefulness of the assets and component skins that you’ll make available for the developers you are working with can vary depending upon how you’ve organized your project, as can the amount of rework and restructuring required on their part when they receive your FXP file. By thinking about naming, structure and being organized throughout the design phase of the project, you’ll help to ensure a smooth flow of assets from design into development.
If you’re considering using Flash Catalyst for creating the user interface for a rich Internet application then I hope the hints and tips shared in the article will help you to make the most from Flash Catalyst and ensure that you’re structuring your projects with the eventual output to the developer in mind.
Andrew is a Senior Product Manager at Adobe. The views expressed on this site do not necessarily reflect the views of Adobe Systems Incorporated. More about me.
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In NYC next week? Want to give us feedback on our plans for Flash Builder NEXT? Details here: http://bit.ly/apsiwc3 weeks ago